Character Creation
Figure out what you want - Jedi, smuggler, soldier, spy, etc. Think about your backstory.
- On your character sheet, delete Boating, Drive, Ride, and Locale from Standard Skills (these are replaced by other skills).
- Choose your species
- Open the Species section. Choose your species and roll characteristics. For each, roll an extra d6 and throw out the lowest
- Note any species special abilities and add them in the Abilities tab on your character sheet.
- Note that if you want to be a Force user (Jedi, Sith, Gray, etc.) you must have a POW of 14 or above.
- Open the Gifts section and follow the instructions.
- Open the Homeworld, Technology, Society Types section. Follow the instructions.
- Open the Skill Pyramid section. Use the Skill Pyramid to choose your career and skills.
- Refer to the Career section to see which skills each career has
- Open and read Passions and Passion Examples in the Quick Reference section of the References compendium in Foundry or in the core Mythras rulebook. Choose 3 passions following these guidelines:
- One loyalty or allegiance to or belief in an organization, person, cause, or ideal, etc.
- One prejudice, hatred, rivalry, fear, etc.
- One vice, dependency, ambition, or goal (need not be negative)
- One loyalty or allegiance to or belief in an organization, person, cause, or ideal, etc.
- Figure out what equipment, weapons, etc. you should start with based on your career and homeworld/tech/society type; refer to the Foundry compendium for weapons and armor
Note that base percentages for skills (before you add skill points to them) will get auto-calculated on your character sheet.
See the section on The Force if your character is a Force user (Jedi, Sith, or Gray). You may want to use some of your skill allocation for Force Discipline skills.