Creating a Character

Figure out what you want - Jedi, smuggler, soldier, spy, etc. Think about your backstory.

  1. On your character sheet, delete Boating, Drive, Ride, and Locale from Standard Skills (these are replaced by other skills).

  2. Choose your species

    1. Open the Species section. Choose your species and roll characteristics. For each, roll an extra d6 and throw out the lowest*

    2. Note any species special abilities and add them in the Abilities tab on your character sheet.

    3. Note that if you want to be a Force user (Jedi, Sith, Gray, etc.) you must have a POW of 14 or above.

  3. Open the Homeworld, Technology, Society Types section. Follow the instructions.

  4. Open the Skill Pyramid section. Use the Skill Pyramid to choose your career and skills.

  5. Open the Force Gifts section and follow the instructions. Note that Force Gifts are not Jedi/Sith powers; they are buffs you get during character creation only.

  6. Open and read Passions and Passion Examples in the Quick Reference section of the References compendium. Choose 3 passions following these guidelines:

    1. Loyalty or allegiance to or belief in an organization, person, cause, or ideal, etc.

    2. A prejudice, hatred, rivalry, fear, etc.

    3. A vice, dependency, ambition, or goal (need not be negative)

  7. Figure out what equipment, weapons, etc. you should start with based on your career and homeworld/tech/society type

Note that base percentages for skills (before you add skill points to them) will get auto-calculated on your character sheet.

See the section on The Force if your character is a Force user (Jedi, Sith, or Gray). You may want to use some of your skill allocation for the Force skill.

* You can do this in the dice tray; for example, to roll 3d6, keep the highest 2, and add 6:

/r 3d6kh2+6