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Character Creation

Figure out what you want - Jedi, smuggler, soldier, spy, etc. Think about your backstory.

  1. On your character sheet, delete Boating, Drive, Ride, and Locale from Standard Skills (these are replaced by other skills).
  2. Choose your species
    1. Open the Species section. Choose your species and roll characteristics. For each, roll an extra d6 and throw out the lowest
    2. Note any species special abilities and add them in the Abilities tab on your character sheet.
    3. Note that if you want to be a Force user (Jedi, Sith, Gray, etc.) you must have a POW of 14 or above.
  3. Open the Gifts section and follow the instructions.
  4. Open the Homeworld, Technology, Society Types section. Follow the instructions.
  5. Open the Skill Pyramid section. Use the Skill Pyramid to choose your career and skills.
    • Refer to the Career section to see which skills each career has
  6. Open and read Passions and Passion Examples in the Quick Reference section of the References compendium in Foundry or in the core Mythras rulebook. Choose 3 passions following these guidelines:
    • One loyalty or allegiance to or belief in an organization, person, cause, or ideal, etc.
    • One prejudice, hatred, rivalry, fear, etc.
    • One vice, dependency, ambition, or goal (need not be negative)
  7. Figure out what equipment, weapons, etc. you should start with based on your career and homeworld/tech/society type; refer to the Foundry compendium for weapons and armor

Note that base percentages for skills (before you add skill points to them) will get auto-calculated on your character sheet.

See the section on The Force if your character is a Force user (Jedi, Sith, or Gray). You may want to use some of your skill allocation for Force Discipline skills.