Creating A Droid Character

  1. Roll 3d6 7 times and assign the results to characteristics as desired (roll 4d6, drop the lowest).

  2. Choose movement mode. Select Walking, Wheeled, Tracked or Repulsorlift. Stationary droids are unwise choices for player characters. Movement Rate defaults to the Droid’s DEX/2.

  3. Chassis. Since most droids are constructed from synthetic materials such as plastics and metal, they come with an inherent number of physical Armor Points equal to their CON/3 and Ion Weapon Armor Points equal to POW/3. Hit Points are calculated normally although Hit Locations depend on the shape and function of the droid.

    While this intrinsic armor might seem to give droids an advantage, they have no Healing Rate. Droids cannot naturally recover hit points but must be repaired by someone with the correct technical skills and replacement parts.

  4. Sensors and processor. All player character droids have the ability to see and hear as a human. They also possess heuristic processors which enable them to learn by doing, building upon their basic programming. I.e. they can improve their skills.

  5. Accessories. Depending on their model, droids get d3 + 3 accessories. Choose from:

    • 360 Degree Perception: Can ‘see’ in all directions simultaneously

    • Armour: +3 physical Armour Points

    • Comlink: Inbuilt verbal communicator

    • Data Link: Plug-in adaptor to communicate with electronic devices

    • Enhanced Sonic Hearing: Can hear sound frequencies above and below human norm

    • Holoprojector: Can project holo recordings

    • Holorecorder: Can record holo images or movies

    • Infrared Vision: Can see into the Infrared spectrum, able to discern heat sources

    • Low-light Vision: Can amplify ambient light to see in natural darkness

    • Magnetic Appendages: Can adhere to metal surfaces

    • Motion Sensor: Can detect low level infrasound caused by moving objects or creatures

    • Radar: Detect and analyse objects at range, providing there is a clear line of sight

    • Remote Processor: droid body is just a remote, the processor is elsewhere

    • Shielded Internal Compartment: Hidden compartment for concealing objects

    • Shielding: +3 Armour Points verses Ion weapons

    • Tools: Any tools required for performing their normal functionality

    • Vocabulator: Needed to ‘speak’ non-electronic languages such as Galactic Basic

    • Weapon: Inbuilt weapon, usually not concealed

  6. Basic Programming

    A droids basic programming is the equivalent of Homeworld/Technology/Society types. However, all droids begin their existence with the same mobility and communications coding. Note that all droids are programmed to understand Galactic Basic, even if they do not utilise it to communicate with other droids.

    Take the following skill bonuses:
    • +20% Athletics or Drive (depending on movement mode)

    • +40% Customs (Manufacturer Civilization)

    • +20% Endurance

    • +20% Evade

    • +40% Native Tongue (Galactic Basic)

    • +20% Perception

    • +20% Willpower

  7. Advanced Programming
    Beyond their basic programming, droids are given specialist coding to perform their duties. To reflect this, assign points using the Skill Pyramid and Careers section - choose role suited to the droid type. Suggestions:
    • Labor Droids: Crafter, Farmer

    • Medical Droids: Medic

    • Military Droids: Assassin, Scout, Soldier

    • Protocol Droids: Diplomat, Politician, Servant

    • Repair Droids: Mechanic, Technician

    • Surveillance Droids: Detective, Scout