Species STR CON SIZ DEX INT POW CHA Move
Aqualish 2d6+6 3d6 2d6+6 3d6 2d6+6 3d6 3d6 6
Cerean 3d6 3d6 2d6+6 3d6 2d6+9 3d6 3d6 6
Ewok 2d6+6 3d6 1d6+4 2d6+6 2d6+6 3d6 3d6 6
Gamorrean 2d6+6 2d6+6 2d6+6 3d6 2d6+6 3d6 3d6 6
Human 3d6 3d6 2d6+6 3d6 2d6+6 2d6+9 3d6 6
Hutt 2d6+6 2d6+6 2d6+18 1d6 2d6+9 3d6 3d6 4
Ithorian 2d6+6 2d6+6 2d6+9 2d6 2d6+6 2d6+6 3d6 6
Mirialan 3d6 3d6 2d6+6 2d6+9 2d6+6 3d6 3d6 6
Mon Calamari 2d6+6 3d6 2d6+3 2d6 2d6+9 3d6 3d6 6
Rodian 2d6+3 2d6+6 2d6+3 2d6+6 2d6+6 3d6 3d6 6
Togruta 3d6 3d6 2d6+6 3d6 2d6+6 3d6 3d6 6
Trandoshan 3d6+9 2d6+9 2d6+12 2d6+3 2d6+6 2d6+3 3d6 6
Twilek 2d6+3 2d6+3 2d6+6 2d6+9 2d6+6 3d6 3d6 6
Wookiee 2d6+12 2d6+6 2d6+15 2d6+3 2d6+6 3d6 3d6 8
Zabrak 3d6 2d6+6 2d6+6 3d6 2d6+6 3d6 3d6 6
Natural Armor: None
Abilities: Night Sight
Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Claws S T 1d4 + dmg As for arm
Natural Armor: None
Abilities: None
Hit Locations: Standard Humanoid
Natural Armor: None
Abilities: None
Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Claws S T 1d4 + dmg As for arm
Natural Armor: None
Abilities: None
Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Fists M T 1d4 + dmg As for arm
Bite M T 1d4 + dmg As for head
Natural Armor: None
Abilities: None
Hit Locations: Standard Humanoid
Natural Armor: None
Abilities: None
Hit Locations: See Table
Natural Weapon Size/Force Reach Damage AP/HP
Fist L M 1d4 + dmg As for arm
Tail Slap L L 1d8 + dmg As for tail
1d20 Location AP/HP
1-5 Tail 0/8
6-10 Abdomen 0/9
11-14 Chest 0/10
15-16 Right Arm 0/7
17-18 Left Arm 0/7
19-20 Head 0/8
Natural Armor: None
Abilities: Improved Depth Perception (Visual Perception one step easier)
Hit Locations: Standard Humanoid
Natural Armor: None
Abilities: None
Hit Locations: Standard Humanoid
Natural Armor: None
Abilities: Swimmer
Hit Locations: Standard Humanoid
Natural Armor: None
Abilities:
Adhering : can move freely on vertical surfaces, and even move upside down on a ceiling with no special equipment; such Movement is always at half normal Movement rate.
Night Sight : treat partial darkness as illuminated and darkness as partial darkness.
Hit Locations: Standard Humanoid
Natural Armor: None
Abilities: Echolocation
Hit Locations: Standard Humanoid
Natural Armor: Thick Scales (3 points)
Abilities: Night Sight; Regeneration (Can regrow limbs as healing Major Wound)
Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Bite M T 1d6 + dmg As for head
Claws M T 1d4 + dmg As for arm
Natural Armor: None
Abilities: None
Hit Locations: Standard Humanoid
Natural Armor: None
Abilities: Frenzy (if wounded), Intimidate
Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Claws L M 1d6 + dmg As for arm/leg
Natural Armor: None
Abilities: None
Hit Locations: Standard Humanoid