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Species

Species

SpeciesSTRCONSIZDEXINTPOWCHAMove
Aqualish2d6+63d62d6+63d62d6+63d63d66
Cerean3d63d62d6+63d62d6+93d63d66
Ewok2d6+63d61d6+42d6+62d6+63d63d66
Gamorrean2d6+62d6+62d6+63d62d6+63d63d66
Human3d63d62d6+63d62d6+62d6+93d66
Hutt2d6+62d6+62d6+181d62d6+93d63d64
Ithorian2d6+62d6+62d6+92d62d6+62d6+63d66
Mirialan3d63d62d6+62d6+92d6+63d63d66
Mon Calamari2d6+63d62d6+32d62d6+93d63d66
Rodian2d6+32d6+62d6+32d6+62d6+63d63d66
Togruta3d63d62d6+63d62d6+63d63d66
Trandoshan3d6+92d6+92d6+122d6+32d6+62d6+33d66
Twilek2d6+32d6+32d6+62d6+92d6+63d63d66
Wookiee2d6+122d6+62d6+152d6+32d6+63d63d68
Zabrak3d62d6+62d6+63d62d6+63d63d66

Aqualish

  • Natural Armor: None
  • Abilities: Night Sight
  • Hit Locations: Standard Humanoid
Natural WeaponSize/ForceReachDamageAP/HP
ClawsST1d4 + dmgAs for arm

Aqualish

Cerean

  • Natural Armor: None
  • Abilities: None
  • Hit Locations: Standard Humanoid

Cerean

Ewok

  • Natural Armor: None
  • Abilities: None
  • Hit Locations: Standard Humanoid
Natural WeaponSize/ForceReachDamageAP/HP
ClawsST1d4 + dmgAs for arm

Ewok

Gamorrean

  • Natural Armor: None
  • Abilities: None
  • Hit Locations: Standard Humanoid
Natural WeaponSize/ForceReachDamageAP/HP
FistsMT1d4 + dmgAs for arm
BiteMT1d4 + dmgAs for head

Gamorrean

Human

  • Natural Armor: None
  • Abilities: None
  • Hit Locations: Standard Humanoid

Human

Hutt

  • Natural Armor: None
  • Abilities: None
  • Hit Locations: See Table
Natural WeaponSize/ForceReachDamageAP/HP
FistLM1d4 + dmgAs for arm
Tail SlapLL1d8 + dmgAs for tail
1d20LocationAP/HP
1-5Tail0/8
6-10Abdomen0/9
11-14Chest0/10
15-16Right Arm0/7
17-18Left Arm0/7
19-20Head0/8

Hutt

Ithorian

  • Natural Armor: None
  • Abilities: Improved Depth Perception (Visual Perception one step easier)
  • Hit Locations: Standard Humanoid

Ithorian

Mirialan

  • Natural Armor: None
  • Abilities: None
  • Hit Locations: Standard Humanoid

Mirialan

Mon Calamari

  • Natural Armor: None
  • Abilities: Swimmer
  • Hit Locations: Standard Humanoid

Mon Calamari

Rodian

  • Natural Armor: None
  • Abilities:
    • Adhering: can move freely on vertical surfaces, and even move upside down on a ceiling with no special equipment; such Movement is always at half normal Movement rate.
    • Night Sight: treat partial darkness as illuminated and darkness as partial darkness.
  • Hit Locations: Standard Humanoid

Rodian

Togruta

  • Natural Armor: None
  • Abilities: Echolocation
  • Hit Locations: Standard Humanoid

Togruta

Trandoshan

  • Natural Armor: Thick Scales (3 points)
  • Abilities: Night Sight; Regeneration (Can regrow limbs as healing Major Wound)
  • Hit Locations: Standard Humanoid
Natural WeaponSize/ForceReachDamageAP/HP
BiteMT1d6 + dmgAs for head
ClawsMT1d4 + dmgAs for arm

Trandoshan

Twilek

  • Natural Armor: None
  • Abilities: None
  • Hit Locations: Standard Humanoid

Twilek

Wookiee

  • Natural Armor: None
  • Abilities: Frenzy (if wounded), Intimidate
  • Hit Locations: Standard Humanoid
Natural WeaponSize/ForceReachDamageAP/HP
ClawsLM1d6 + dmgAs for arm/leg

Wookiee

Zabrak

  • Natural Armor: None
  • Abilities: None
  • Hit Locations: Standard Humanoid

Zabrak