Species STR CON SIZ DEX INT POW CHA Movement
1 Aqualish 2d6+6 3d6 2d6+6 3d6 2d6+6 3d6 3d6 6
2 Cerean 3d6 3d6 2d6+6 3d6 2d6+9 3d6 3d6 6
3 Ewok 2d6+6 3d6 1d6+4 2d6+6 2d6+6 3d6 3d6 6
4 Gamorrean 2d6+6 2d6+6 2d6+6 2d6+3 1d3+7 3d6 3d6 6
5 Human 3d6 3d6 2d6+6 3d6 2d6+6 2d6+9 3d6 6
6 Hutt 2d6+6 2d6+6 2d6+18 1d6 2d6+9 3d6 3d6 4
7 Ithorian 2d6+6 2d6+6 2d6+9 2d6 2d6+6 2d6+6 3d6 6
8 Mirialan 3d6 3d6 2d6+6 2d6+9 2d6+6 3d6 3d6 6
9 Mon Calamari 2d6+6 3d6 2d6+3 2d6 2d6+9 3d6 3d6 6
10 Rodian 2d6+3 2d6+6 2d6+3 2d6+6 2d6+6 3d6 3d6 6
11 Togruta 3d6 3d6 2d6+6 3d6 2d6+6 3d6 3d6 6
12 Trandoshan 3d6+9 2d6+9 2d6+12 2d6+3 2d6+6 2d6+3 3d6 6
13 Twilek 2d6+3 2d6+3 2d6+6 2d6+9 2d6+6 3d6 3d6 6
14 Wookiee 2d6+12 2d6+6 2d6+15 2d6+3 2d6+6 3d6 3d6 8
15 Zabrak 3d6 2d6+6 2d6+6 3d6 2d6+6 3d6 3d6 6
• Natural Armor: None
• Abilities: Night Sight
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Claws S T 1d4 + dmg As for arm
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Hands/Feet S T 1d3 + dmg As for arm/leg
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Claws S T 1d4 + dmg As for arm/leg
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Fists M T 1d4 + dmg As for arm
Tusks M T 1d3 + dmg As for head
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Hands/Feet S T 1d3 + dmg As for arm/leg
• Natural Armor: None
• Abilities: None
• Hit Locations: See table
Natural Weapon Size/Force Reach Damage AP/HP
Fist L M 1d4 + dmg As for arm
Tail Slap L L 1d8 + dmg As for tail
1d20 Location AP/HP
1-5 Tail 0/8
6-10 Abdomen 0/9
11-14 Chest 0/10
15-16 Right Arm 0/7
17-18 Left Arm 0/7
19-20 Head 0/8
• Natural Armor: None
• Abilities: Improved Depth Perception (Visual Perception one step easier)
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Hands/Feet S T 1d3 + dmg As for arm/leg
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Hands/Feet S T 1d3 + dmg As for arm/leg
• Natural Armor: None
• Abilities: Swimmer
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Hands/Feet S T 1d3 + dmg As for arm/leg
• Natural Armor: None
• Abilities: Adhering; Night Sight
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Hands/Feet S T 1d3 + dmg As for arm/leg
• Natural Armor: None
• Abilities: Echolocation
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Hands/Feet S T 1d3 + dmg As for arm/leg
• Natural Armor: Thick Scales (3 points)
• Abilities: Night Sight; Regeneration (Can regrow limbs as healing Major Wound)
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Bite M T 1d6 + dmg As for head
Claws M T 1d4 + dmg As for arm
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Hands/Feet S T 1d3 + dmg As for arm/leg
• Natural Armor: None
• Abilities: Frenzy (if wounded), Intimidate
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Claws L M 1d6 + dmg As for arm/leg
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid
Natural Weapon Size/Force Reach Damage AP/HP
Hands/Feet S T 1d3 + dmg As for arm/leg