Species

 SpeciesSTRCONSIZDEXINTPOWCHAMovement
1Aqualish2d6+63d62d6+63d62d6+63d63d66
2Cerean3d63d62d6+63d62d6+93d63d66
3Ewok2d6+63d61d6+42d6+62d6+63d63d66
4Gamorrean2d6+62d6+62d6+62d6+31d3+73d63d66
5Human3d63d62d6+63d62d6+62d6+93d66
6Hutt2d6+62d6+62d6+181d62d6+93d63d64
7Ithorian2d6+62d6+62d6+92d62d6+62d6+63d66
8Mirialan3d63d62d6+62d6+92d6+63d63d66
9Mon Calamari2d6+63d62d6+32d62d6+93d63d66
10Rodian2d6+32d6+62d6+32d6+62d6+63d63d66
11Togruta3d63d62d6+63d62d6+63d63d66
12Trandoshan3d6+92d6+92d6+122d6+32d6+62d6+33d66
13Twilek2d6+32d6+32d6+62d6+92d6+63d63d66
14Wookiee2d6+122d6+62d6+152d6+32d6+63d63d68
15Zabrak3d62d6+62d6+63d62d6+63d63d66

Aqualish

• Natural Armor: None
• Abilities: Night Sight
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
ClawsST1d4 + dmgAs for arm

Cerean

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
Hands/FeetST1d3 + dmgAs for arm/leg

Ewok

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
ClawsST1d4 + dmgAs for arm/leg

Gamorrean

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
FistsMT1d4 + dmgAs for arm
TusksMT1d3 + dmgAs for head

Human

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
Hands/FeetST1d3 + dmgAs for arm/leg

Hutt

• Natural Armor: None
• Abilities: None
• Hit Locations: See table

Natural WeaponSize/ForceReachDamageAP/HP
FistLM1d4 + dmgAs for arm
Tail SlapLL1d8 + dmgAs for tail
 
1d20LocationAP/HP
1-5Tail0/8
6-10Abdomen0/9
11-14Chest0/10
15-16Right Arm0/7
17-18Left Arm0/7
19-20Head0/8

Ithorian

• Natural Armor: None
• Abilities: Improved Depth Perception (Visual Perception one step easier)
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
Hands/FeetST1d3 + dmgAs for arm/leg

Mirialan

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
Hands/FeetST1d3 + dmgAs for arm/leg

Mon Calamari

• Natural Armor: None
• Abilities: Swimmer
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
Hands/FeetST1d3 + dmgAs for arm/leg

Rodian

• Natural Armor: None
• Abilities: Adhering; Night Sight
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
Hands/FeetST1d3 + dmgAs for arm/leg

Togruta

• Natural Armor: None
• Abilities: Echolocation
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
Hands/FeetST1d3 + dmgAs for arm/leg

Trandoshan

• Natural Armor: Thick Scales (3 points)
• Abilities: Night Sight; Regeneration (Can regrow limbs as healing Major Wound)
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
BiteMT1d6 + dmgAs for head
ClawsMT1d4 + dmgAs for arm

Twilek

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
Hands/FeetST1d3 + dmgAs for arm/leg

Wookiee

• Natural Armor: None
• Abilities: Frenzy (if wounded), Intimidate
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
ClawsLM1d6 + dmgAs for arm/leg

Zabrak

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Natural WeaponSize/ForceReachDamageAP/HP
Hands/FeetST1d3 + dmgAs for arm/leg