Species
Species | STR | CON | SIZ | DEX | INT | POW | CHA | Move | |
1 | Aqualish | 2d6+6 | 3d6 | 2d6+6 | 3d6 | 2d6+6 | 3d6 | 3d6 | 6 |
2 | Cerean | 3d6 | 3d6 | 2d6+6 | 3d6 | 2d6+9 | 3d6 | 3d6 | 6 |
3 | Ewok | 2d6+6 | 3d6 | 1d6+4 | 2d6+6 | 2d6+6 | 3d6 | 3d6 | 6 |
4 | Gamorrean | 2d6+6 | 2d6+6 | 2d6+6 | 3d6 | 2d6+6 | 3d6 | 3d6 | 6 |
5 | Human | 3d6 | 3d6 | 2d6+6 | 3d6 | 2d6+6 | 2d6+9 | 3d6 | 6 |
6 | Hutt | 2d6+6 | 2d6+6 | 2d6+18 | 1d6 | 2d6+9 | 3d6 | 3d6 | 4 |
7 | Ithorian | 2d6+6 | 2d6+6 | 2d6+9 | 2d6 | 2d6+6 | 2d6+6 | 3d6 | 6 |
8 | Mirialan | 3d6 | 3d6 | 2d6+6 | 2d6+9 | 2d6+6 | 3d6 | 3d6 | 6 |
9 | Mon Calamari | 2d6+6 | 3d6 | 2d6+3 | 2d6 | 2d6+9 | 3d6 | 3d6 | 6 |
10 | Rodian | 2d6+3 | 2d6+6 | 2d6+3 | 2d6+6 | 2d6+6 | 3d6 | 3d6 | 6 |
11 | Togruta | 3d6 | 3d6 | 2d6+6 | 3d6 | 2d6+6 | 3d6 | 3d6 | 6 |
12 | Trandoshan | 3d6+9 | 2d6+9 | 2d6+12 | 2d6+3 | 2d6+6 | 2d6+3 | 3d6 | 6 |
13 | Twilek | 2d6+3 | 2d6+3 | 2d6+6 | 2d6+9 | 2d6+6 | 3d6 | 3d6 | 6 |
14 | Wookiee | 2d6+12 | 2d6+6 | 2d6+15 | 2d6+3 | 2d6+6 | 3d6 | 3d6 | 8 |
15 | Zabrak | 3d6 | 2d6+6 | 2d6+6 | 3d6 | 2d6+6 | 3d6 | 3d6 | 6 |
Aqualish
• Natural Armor: None
• Abilities: Night Sight
• Hit Locations: Standard Humanoid
Natural Weapon | Size/Force | Reach | Damage | AP/HP |
Claws | S | T | 1d4 + dmg | As for arm |

Cerean
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Ewok
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid
Natural Weapon | Size/Force | Reach | Damage | AP/HP |
Claws | S | T | 1d4 + dmg | As for arm |

Gamorrean
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid
Natural Weapon | Size/Force | Reach | Damage | AP/HP |
Fists | M | T | 1d4 + dmg | As for arm |
Bite | M | T | 1d4 + dmg | As for head |

Human
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Hutt
• Natural Armor: None
• Abilities: None
• Hit Locations: See Table
Natural Weapon | Size/Force | Reach | Damage | AP/HP |
Fist | L | M | 1d4 + dmg | As for arm |
Tail Slap | L | L | 1d8 + dmg | As for tail |
1d20 | Location | AP/HP |
1-5 | Tail | 0/8 |
6-10 | Abdomen | 0/9 |
11-14 | Chest | 0/10 |
15-16 | Right Arm | 0/7 |
17-18 | Left Arm | 0/7 |
19-20 | Head | 0/8 |

Ithorian
• Natural Armor: None
• Abilities: Improved Depth Perception (Visual Perception one step easier)
• Hit Locations: Standard Humanoid

Mirialan
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Mon Calamari
• Natural Armor: None
• Abilities: Swimmer
• Hit Locations: Standard Humanoid

Rodian
• Natural Armor: None
• Abilities
Adhering:
can move freely on vertical surfaces, and even move upside down on a
ceiling with no special equipment. Such Movement is always at half
normal Movement rate.
Night Sight: treat partial darkness as illuminated and darkness as partial darkness.
• Hit Locations: Standard Humanoid

Togruta
• Natural Armor: None
• Abilities: Echolocation
• Hit Locations: Standard Humanoid

Trandoshan
• Natural Armor: Thick Scales (3 points)
• Abilities: Night Sight; Regeneration (Can regrow limbs as healing Major Wound)
• Hit Locations: Standard Humanoid
Natural Weapon | Size/Force | Reach | Damage | AP/HP |
Bite | M | T | 1d6 + dmg | As for head |
Claws | M | T | 1d4 + dmg | As for arm |

Twilek
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Wookiee
• Natural Armor: None
• Abilities: Frenzy (if wounded), Intimidate
• Hit Locations: Standard Humanoid
Natural Weapon | Size/Force | Reach | Damage | AP/HP |
Claws | L | M | 1d6 + dmg | As for arm/leg |

Zabrak
• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid
