Species

Species

STR

CON

SIZ

DEX

INT

POW

CHA

Move

1

Aqualish

2d6+6

3d6

2d6+6

3d6

2d6+6

3d6

3d6

6

2

Cerean

3d6

3d6

2d6+6

3d6

2d6+9

3d6

3d6

6

3

Ewok

2d6+6

3d6

1d6+4

2d6+6

2d6+6

3d6

3d6

6

4

Gamorrean

2d6+6

2d6+6

2d6+6

3d6

2d6+6

3d6

3d6

6

5

Human

3d6

3d6

2d6+6

3d6

2d6+6

2d6+9

3d6

6

6

Hutt

2d6+6

2d6+6

2d6+18

1d6

2d6+9

3d6

3d6

4

7

Ithorian

2d6+6

2d6+6

2d6+9

2d6

2d6+6

2d6+6

3d6

6

8

Mirialan

3d6

3d6

2d6+6

2d6+9

2d6+6

3d6

3d6

6

9

Mon Calamari

2d6+6

3d6

2d6+3

2d6

2d6+9

3d6

3d6

6

10

Rodian

2d6+3

2d6+6

2d6+3

2d6+6

2d6+6

3d6

3d6

6

11

Togruta

3d6

3d6

2d6+6

3d6

2d6+6

3d6

3d6

6

12

Trandoshan

3d6+9

2d6+9

2d6+12

2d6+3

2d6+6

2d6+3

3d6

6

13

Twilek

2d6+3

2d6+3

2d6+6

2d6+9

2d6+6

3d6

3d6

6

14

Wookiee

2d6+12

2d6+6

2d6+15

2d6+3

2d6+6

3d6

3d6

8

15

Zabrak

3d6

2d6+6

2d6+6

3d6

2d6+6

3d6

3d6

6

Aqualish

• Natural Armor: None
• Abilities: Night Sight
• Hit Locations: Standard Humanoid

Natural Weapon

Size/Force

Reach

Damage

AP/HP

Claws

S

T

1d4 + dmg

As for arm

Cerean

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Ewok

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Natural Weapon

Size/Force

Reach

Damage

AP/HP

Claws

S

T

1d4 + dmg

As for arm

Gamorrean

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Natural Weapon

Size/Force

Reach

Damage

AP/HP

Fists

M

T

1d4 + dmg

As for arm

Bite

M

T

1d4 + dmg

As for head

Human

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Hutt

• Natural Armor: None
• Abilities: None
• Hit Locations: See Table

Natural Weapon

Size/Force

Reach

Damage

AP/HP

Fist

L

M

1d4 + dmg

As for arm

Tail Slap

L

L

1d8 + dmg

As for tail

1d20

Location

AP/HP

1-5

Tail

0/8

6-10

Abdomen

0/9

11-14

Chest

0/10

15-16

Right Arm

0/7

17-18

Left Arm

0/7

19-20

Head

0/8

Ithorian

• Natural Armor: None
• Abilities: Improved Depth Perception (Visual Perception one step easier)
• Hit Locations: Standard Humanoid

Mirialan

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Mon Calamari

• Natural Armor: None
• Abilities: Swimmer
• Hit Locations: Standard Humanoid

Rodian

• Natural Armor: None
• Abilities
Adhering: can move freely on vertical surfaces, and even move upside down on a ceiling with no special equipment. Such Movement is always at half normal Movement rate.

Night Sight: treat partial darkness as illuminated and darkness as partial darkness.
• Hit Locations: Standard Humanoid

Togruta

• Natural Armor: None
• Abilities: Echolocation
• Hit Locations: Standard Humanoid

Trandoshan

• Natural Armor: Thick Scales (3 points)
• Abilities: Night Sight; Regeneration (Can regrow limbs as healing Major Wound)
• Hit Locations: Standard Humanoid

Natural Weapon

Size/Force

Reach

Damage

AP/HP

Bite

M

T

1d6 + dmg

As for head

Claws

M

T

1d4 + dmg

As for arm

Twilek

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid

Wookiee

• Natural Armor: None
• Abilities: Frenzy (if wounded), Intimidate
• Hit Locations: Standard Humanoid

Natural Weapon

Size/Force

Reach

Damage

AP/HP

Claws

L

M

1d6 + dmg

As for arm/leg

Zabrak

• Natural Armor: None
• Abilities: None
• Hit Locations: Standard Humanoid