Type Armor Points Locations Initiative Penalty Cost
Flight Suit 2 All 2 800 Credits
Armored Flight Suit 4 All 5 4,000 Credits
Blast Helmet 4 Head 1 500 Credits
Stormtrooper 6 All 7 8,000 Credits
Imperial Guard 8 All 10 N/A
Mandalorian 7 on head/torso, 2 limbs All 5 30,000 Credits
Type Damage Size Reach Combat Effects ENC AP/HP Traits Cost
Personal Plasma Shield 1d3 Small Short Bash, Stun Location - 6/4 Ranged Parry; Passive block 2 locations 2,000 Credits
Riot Shield 1d4 Large Short Bash, Stun Location 3 6/12 Ranged Parry; Passive block 4 locations 500 Credits
Blaster Damage Range Firing Rate Capacity Load Time Weapon Traits ENC Cost
Pistol 1d8 10/30/120 1 100 3 Cauterizing 1 500 Credits
Heavy Pistol 1d10 7/25/50 1 50 3 Cauterizing 1 750 Credits
Carbine 2d6 15/50/220 1 50 3 Cauterizing 2 900 Credits
Light Repeating Blaster 2d6 30/100/300 See note See note 15 Cauterizing 7 2,000 Credits
Weapon Damage Range Firing Rate Capacity Load Time Weapon Traits ENC Cost
Ion Pistol 1d6 7/25/50 1 50 3 Paralyzing 1 800 Credits
Ion Rifle 1d10 10/40/75 1 25 3 Paralyzing 1 1,300 Credits
Ion weapons are designed to be used against complex electronics, temporarily rendering them
non-functional as if struck by an EMP. They cause no actual physical damage but if the damage
roll exceeds the Ion Armour Points of the droid or equipment hit, the user may select the
Paralysis special effect, automatically rendering the target inoperable for 1d3x10 minutes.
Weapon Damage Range Firing Rate Capacity Load Time Weapon Traits ENC Cost
Wookie Bowcaster 3d6 10/30/50 3 6 2 Ablating 5 ?
Weapon Damage Size Reach Effects AP/HP Traits Cost
Electrostaff 1d6 Medium Long Stun Location 4/6 - 900 Credits
Lightsaber 2d8 Small (No Mass) Long Damage Weapon, Sunder 6/8 Cauterizing 20,000 Credits
Z6 Riot Control Baton 1d8 Medium Medium Stun Location 4/6 - 900 Credits
Vibroknife 1d4+1 Small Short 4/6 - 400 Credits
Vibrosword 1d8+1 Medium Medium 4/6 - 800 Credits