Equipment/Weapons

Armor

TypeArmor PointsLocationsInitiative PenaltyCost
Flight Suit2All2800 Credits
Armored Flight Suit4All54,000 Credits
Blast Helmet4Head1500 Credits
Stormtrooper6All78,000 Credits
Imperial Guard8All10N/A
Mandalorian7 on head/torso, 2 limbsAll530,000 Credits

Shields

TypeDamageSizeReachCombat EffectsENCAP/HPTraitsCost
Personal Plasma Shield1d3SmallShortBash, Stun Location-6/4Ranged Parry; Passive block 2 locations2,000 Credits
Riot Shield1d4LargeShortBash, Stun Location36/12Ranged Parry; Passive block 4 locations500 Credits

Blasters

BlasterDamageRangeFiring RateCapacityLoad TimeWeapon TraitsENCCost
Pistol1d810/30/12011003Cauterizing1500 Credits
Heavy Pistol1d107/25/501503Cauterizing1750 Credits
Carbine2d615/50/2201503Cauterizing2900 Credits
Light Repeating Blaster2d630/100/300See note 1See note 215Cauterizing72,000 Credits
1

3 shot burst or full auto (up to 25 shots)

2

25 (250 if connected to backpack generator)

Ion Weapons

WeaponDamageRangeFiring RateCapacityLoad TimeWeapon TraitsENCCost
Ion Pistol1d67/25/501503Paralyzing1800 Credits
Ion Rifle1d1010/40/751253Paralyzing11,300 Credits

Ion weapons are designed to be used against complex electronics, temporarily rendering them non-functional as if struck by an EMP. They cause no actual physical damage but if the damage roll exceeds the Ion Armour Points of the droid or equipment hit, the user may select the Paralysis special effect, automatically rendering the target inoperable for 1d3x10 minutes.

Other Ranged

WeaponDamageRangeFiring RateCapacityLoad TimeWeapon TraitsENCCost
Wookie Bowcaster3d610/30/50362Ablating5?

Melee

WeaponDamageSizeReachEffectsAP/HPTraitsCost
Electrostaff1d6MediumLongStun Location4/6-900 Credits
Lightsaber2d8Small (No Mass)LongDamage Weapon, Sunder6/8Cauterizing20,000 Credits
Z6 Riot Control Baton1d8MediumMediumStun Location4/6-900 Credits
Vibroknife1d4+1SmallShort4/6-400 Credits
Vibrosword1d8+1MediumMedium4/6-800 Credits

Equipment