Detailed Skill Selection

  1. Calculate starting Standard Skills.
  2. Choose or roll homeworld type, technology level, and society type.
    1. You automatically get the default planetary skills of Homeworld and Survival (type) for the chosen homeworld type.
    2. Add +40% each to Customs, Native Language, Homeworld, and Survival (type).
    3. Add +20% to Language (Galactic Basic).
    4. Choose two Transportation skills from the list for the chosen homeworld type.
    5. Choose one Professional skill from the list for the chosen technology level.
    6. Acquire Standard and Professional skills for the chosen society type as described in the table.
    7. Distribute 100 skill points between any chosen Standard or Professional skills.
      • Minimum allocation per skill is 5%, maximum is 15%.
  3. Choose or roll a career from the table below.
    1. Choose up to 3 Professional skills from the list for the chosen career.
    2. Distribute 100 skill points between the 3 chosen Professional skills and any Standard skills for the chosen career.
      • Newly chosen Combat Styles and Professional skills start off at their base value (see skills) before allocation.
      • No minimum allocation per skill; maximum allocation is 15%.
      • Where transportation skills are listed, choose a new transportation skill and allocate points, or choose a transportation skill the character already has and allocate points to that.
      • Choosing a career Combat Style or Professional skill already chosen from previous steps lets the character increase those skills in this step.
  4. Distribute 150 bonus skill points as in core Mythras.
    • No minimum allocation per skill; maximum allocation is 15%.
    • If desired, choose one new Combat Style or Professional skill, reflecting a personal hobby or interest.
    • Other than the newly Combat Style or Professional skill, only allocate bonus skill points to Combat Styles or Professional skills already acquired (any Standard skills may be enhanced).
    • No minimum allocation per skill; maximum allocation is 15%.

Padawan/Acolyte/Junior Characters

It may be desirable to start with sidekicks who are more than rabble but not quite as skilled as standard characters - Padawan, etc. Use 100 homeworld/technology/society type skill points, 60 career skill points, and 80 bonus skill points.

RollCareerStandard SkillsProfessional Skills
1ArtistCustoms, Homeworld, Influence, Insight, Perception, Willpower. One Transportation skillArt (any), Commerce, Craft (primary), Craft (secondary), Culture (any), Language (any), Streetwise
2AssassinConceal, Deceit, Evade, Insight, Perception, Stealth; Combat Style (Unarmed, Concealable Weapons or Sniper style)Culture (any), Demolitions, Disguise, Forgery, Language (any), Sleight, Streetwise
3Bounty HunterAthletics, Endurance, Evade, Insight, Perception, Stealth; Combat Style (any)Bureaucracy, Commerce, Culture (any), Language (any), Streetwise, Survival (any), Track
4CriminalAthletics, Deceit, Evade, Insight, Perception, Stealth; Combat Style (Unarmed or Concealable Weapons Style)Acting, Commerce, Disguise, Electronics, Lockpicking, Sleight, Streetwise
5DetectiveCustoms, Evade, Influence, Insight, Perception, Stealth; Combat Style (Unarmed or Side Arms style)Bureaucracy, Culture (any), Disguise, Language (any), Science (any), Sleight, Streetwise
6EntertainerAthletics, Brawn, Dance, Deceit, Influence, Insight, SingAcrobatics, Acting, Oratory, Musicianship, Seduction, Sleight, Streetwise
7ExplorerAthletics or Swim; Endurance, First Aid, Perception, Willpower; Combat Style (any). One Transportation skillAstrogation, Courtesy, Customs (any), Language (any), Navigation, Science (any), Survival (any)
8FarmerAthletics, Brawn, Endurance, Homeworld, Perception, Willpower. One Transportation skillCommerce, Craft (any), Mechanics, Navigation, Science (Agriculture), Survival, Track
9GamblerConceal, Deceit, Evade, Influence, Insight, Perception; Combat Style (Unarmed or Side Arms style)Acting, Bureaucracy, Commerce, Courtesy, Gambling, Sleight, Streetwise
10HunterAthletics or Swim; Endurance, Homeworld, Perception, Stealth; Combat Style (Hunting style)Bureaucracy, Commerce, Craft (traps), Navigation, Science (hunting related) Survival (any), Track
11Jedi/SithAthletics, Deceit or Influence, Evade, Insight, Perception; Jedi Combat Style (Unarmed + Lightsaber). One Transportation skillAcrobatics, Culture (any), Language (any), Meditation, Oratory, Survival (any), The Force
12JournalistCustoms, Deceit, Homeworld, Influence, Insight, Native Tongue, PerceptionBureaucracy, Culture (any), Language (any), Oratory, Politics, Science (any), Streetwise
13MechanicBrawn, Endurance, Homeworld Influence, Willpower. Two Transportation skillsCommerce, Craft (primary), Craft (secondary), Electronics, Gambling, Mechanics, Streetwise
14MedicCustoms, First Aid, Homeworld, Influence, Insight, Willpower. One Transportation skillCommerce, Culture (any), Healing, Language (any), Science (primary), Science (secondary), Streetwise
15MerchantDeceit, Homeworld, Insight, Influence, Native Tongue. Two Transportation skillsBureaucracy, Commerce, Courtesy, Culture (any), Language (any), Navigation, Streetwise
16NobleCustoms, Homeworld, Influence, Insight, Native Tongue, Perception; Combat Style (Unarmed or Side Arms style)Art (any), Commerce, Culture (any), Courtesy, Language (any), Oratory, Politics
17PilotBrawn, Endurance, Homeworld, Perception, Willpower. Pilot and one other Transportation skillAstrogation, Culture (any), Electronics, Language (any), Mechanics, Sensors, Streetwise
18PoliticianCustoms, Deceit, Homeworld, Influence, Insight, Native Tongue, PerceptionBureaucracy, Courtesy, Culture (any), Language (any), Oratory, Politics, Science (any)
19Scholar/ScientistCustoms, Homeworld, Influence, Insight, Native Tongue, Perception, WillpowerCulture (any), Engineering, Language (any), Oratory, Science (primary), Science (secondary), Teach
20ScoutAthletics or Swim; Endurance, First Aid, Perception, Stealth; Combat Style (any). One Transportation skillComms, Customs (any), Language (any), Navigation, Sensors, Survival (any), Track
21Servant/RetainerCustoms, Deceit, Homeworld, Influence, Insight, Perception. One Transportation skillBureaucracy, Courtesy, Craft (service related), Culture (any), Language (any), Politics, Streetwise
22SmugglerConceal, Deceit, Homeworld, Influence, Insight, Willpower. One Transportation skillAstrogation, Bureaucracy, Commerce, Customs (any), Language (any), Navigation, Streetwise
23SoldierAthletics or Brawn, Endurance, Evade, Unarmed; Combat Style (Side Arms style), Combat Style (Heavy Weapons style). One Transportation skillComms, Demolitions, Electronics, Mechanics, Science (Strategy and Tactics), Sensors, Survival (any)
24SpyConceal, Deceit, Evade, Insight, Perception, Stealth; Combat Style (Concealable Weapons Style)Comms, Culture (any), Disguise, Electronics, Forgery, Language (any), Streetwise
25TechnicianEndurance, Homeworld, Influence, Perception, Willpower. Two Transportation skillsComms, Craft (any), Electronics, Gambling, Mechanics, Science (any), Sensors