The Skill Pyramid Method
Character creation in Mythras can be detailed and slow. The Skill Pyramid method helps to allocate skills more quickly.
- Calculate starting Standard Skills.
- Choose or roll homeworld type,
technology level, and society type.
- You automatically get the default planetary skills of Homeworld and Survival (Homeworld type) for the chosen homeworld type.
- Add +40% each to Customs, Native Language, Homeworld, and Survival (Homeworld type).
- Add +20% to Language (Galactic Basic).
- Choose two Transportation skills from the list for the chosen homeworld type.
- Choose one Professional skill from the list for the chosen technology level.
- Acquire Standard and Professional skills for the chosen society type as described in the table.
- Choose or roll a career from the table below.
- Choose up to 3 Professional skills from the list for the chosen career.
• Newly chosen Combat Styles and Professional skills start off at their base value (see skills) before allocation.
• Where transportation skills are listed, optionally choose a new transportation skill.
- Choose up to 3 Professional skills from the list for the chosen career.
- Use the Skill Pyramid described below to allocate skills.
The Skill Pyramid divides 350 points into four levels of pre-chosen skill values:
# of Skills | Percentage |
---|---|
2 | 40% |
4 | 30% |
5 | 20% |
5 | 10% |
It can be visualized as a pyramid:
40 40 30 30 30 30 20 20 20 20 20 10 10 10 10 10
16 individual skills are chosen, using the breakdown above.
• Points can be allocated to any of the career's Standard skills, or any of the 3 chosen from the career's Professional skills
• All points from the pyramid must be used
• Only one allocation should be used per skill
• Customs, Native Language, Homeworld, and Survival (type) receive +40% automatically; other allocations can be made as desired
• No Skill can be made to be over 80%
• Remember to calculate base values for each skill before you allocate points to it
• Remember to calculate base values for all Standard skills, whether you allocate points to them or not
• Professional skills chosen but not allocated from the Skill Pyramid start at their base values
Padawan/Acolyte/Junior Characters
It may be desirable to start with sidekicks who are more than rabble but not quite as skilled as standard characters - Padawan, etc. Use the following pyramid instead:
# of Skills | Percentage |
---|---|
3 | 30% |
5 | 20% |
5 | 10% |
30 30 30 20 20 20 20 20 10 10 10 10 10
Roll | Career | Standard Skills | Professional Skills |
---|---|---|---|
1 | Artist | Customs, Homeworld, Influence, Insight, Perception, Willpower. One Transportation skill | Art (any), Commerce, Craft (primary), Craft (secondary), Culture (any), Language (any), Streetwise |
2 | Assassin | Conceal, Deceit, Evade, Insight, Perception, Stealth; Combat Style (Unarmed, Concealable Weapons or Sniper style) | Culture (any), Demolitions, Disguise, Forgery, Language (any), Sleight, Streetwise |
3 | Bounty Hunter | Athletics, Endurance, Evade, Insight, Perception, Stealth; Combat Style (any) | Bureaucracy, Commerce, Culture (any), Language (any), Streetwise, Survival (any), Track |
4 | Criminal | Athletics, Deceit, Evade, Insight, Perception, Stealth; Combat Style (Unarmed or Concealable Weapons Style) | Acting, Commerce, Disguise, Electronics, Lockpicking, Sleight, Streetwise |
5 | Detective | Customs, Evade, Influence, Insight, Perception, Stealth; Combat Style (Unarmed or Side Arms style) | Bureaucracy, Culture (any), Disguise, Language (any), Science (any), Sleight, Streetwise |
6 | Entertainer | Athletics, Brawn, Dance, Deceit, Influence, Insight, Sing | Acrobatics, Acting, Oratory, Musicianship, Seduction, Sleight, Streetwise |
7 | Explorer | Athletics or Swim; Endurance, First Aid, Perception, Willpower; Combat Style (any). One Transportation skill | Astrogation, Courtesy, Customs (any), Language (any), Navigation, Science (any), Survival (any) |
8 | Farmer | Athletics, Brawn, Endurance, Homeworld, Perception, Willpower. One Transportation skill | Commerce, Craft (any), Mechanics, Navigation, Science (Agriculture), Survival, Track |
9 | Gambler | Conceal, Deceit, Evade, Influence, Insight, Perception; Combat Style (Unarmed or Side Arms style) | Acting, Bureaucracy, Commerce, Courtesy, Gambling, Sleight, Streetwise |
10 | Hunter | Athletics or Swim; Endurance, Homeworld, Perception, Stealth; Combat Style (Hunting style) | Bureaucracy, Commerce, Craft (traps), Navigation, Science (hunting related) Survival (any), Track |
11 | Jedi/Sith | Athletics, Deceit or Influence, Evade, Insight, Perception; Jedi Combat Style (Unarmed + Lightsaber). One Transportation skill | Acrobatics, Culture (any), Language (any), Meditation, Oratory, Survival (any), The Force |
12 | Journalist | Customs, Deceit, Homeworld, Influence, Insight, Native Tongue, Perception | Bureaucracy, Culture (any), Language (any), Oratory, Politics, Science (any), Streetwise |
13 | Mechanic | Brawn, Endurance, Homeworld Influence, Willpower. Two Transportation skills | Commerce, Craft (primary), Craft (secondary), Electronics, Gambling, Mechanics, Streetwise |
14 | Medic | Customs, First Aid, Homeworld, Influence, Insight, Willpower. One Transportation skill | Commerce, Culture (any), Healing, Language (any), Science (primary), Science (secondary), Streetwise |
15 | Merchant | Deceit, Homeworld, Insight, Influence, Native Tongue. Two Transportation skills | Bureaucracy, Commerce, Courtesy, Culture (any), Language (any), Navigation, Streetwise |
16 | Noble | Customs, Homeworld, Influence, Insight, Native Tongue, Perception; Combat Style (Unarmed or Side Arms style) | Art (any), Commerce, Culture (any), Courtesy, Language (any), Oratory, Politics |
17 | Pilot | Brawn, Endurance, Homeworld, Perception, Willpower. Pilot and one other Transportation skill | Astrogation, Culture (any), Electronics, Language (any), Mechanics, Sensors, Streetwise |
18 | Politician | Customs, Deceit, Homeworld, Influence, Insight, Native Tongue, Perception | Bureaucracy, Courtesy, Culture (any), Language (any), Oratory, Politics, Science (any) |
19 | Scholar/Scientist | Customs, Homeworld, Influence, Insight, Native Tongue, Perception, Willpower | Culture (any), Engineering, Language (any), Oratory, Science (primary), Science (secondary), Teach |
20 | Scout | Athletics or Swim; Endurance, First Aid, Perception, Stealth; Combat Style (any). One Transportation skill | Comms, Customs (any), Language (any), Navigation, Sensors, Survival (any), Track |
21 | Servant/Retainer | Customs, Deceit, Homeworld, Influence, Insight, Perception. One Transportation skill | Bureaucracy, Courtesy, Craft (service related), Culture (any), Language (any), Politics, Streetwise |
22 | Smuggler | Conceal, Deceit, Homeworld, Influence, Insight, Willpower. One Transportation skill | Astrogation, Bureaucracy, Commerce, Customs (any), Language (any), Navigation, Streetwise |
23 | Soldier | Athletics or Brawn, Endurance, Evade, Unarmed; Combat Style (Side Arms style), Combat Style (Heavy Weapons style). One Transportation skill | Comms, Demolitions, Electronics, Mechanics, Science (Strategy and Tactics), Sensors, Survival (any) |
24 | Spy | Conceal, Deceit, Evade, Insight, Perception, Stealth; Combat Style (Concealable Weapons Style) | Comms, Culture (any), Disguise, Electronics, Forgery, Language (any), Streetwise |
25 | Technician | Endurance, Homeworld, Influence, Perception, Willpower. Two Transportation skills | Comms, Craft (any), Electronics, Gambling, Mechanics, Science (any), Sensors |